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		<h1>[name]</h1>

		<div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>


		<h2>Constructor</h2>

		<h3>[name]()</h3>


		<h2>Properties</h2>

		<h3>.[page:Array planes]</h3>
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		Array of 6 [page:Vector4 vectors].
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		<h2>Methods</h2>

		<h3>.setFromMatrix( [page:Matrix4 matrix] )</h3>

		<h3>.intersectsObject( [page:Object3D object] ) [page:Boolean]</h3>
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		Checks whether the object is inside the Frustum.
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		<h3>.clone() [page:todo]</h3>
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		todo
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		<h3>.set([page:todo p0], [page:todo p1], [page:todo p2], [page:todo p3], [page:todo p4], [page:todo p5]) [page:todo]</h3>
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		p0 -- todo <br />
		p1 -- todo <br />
		p2 -- todo <br />
		p3 -- todo <br />
		p4 -- todo <br />
		p5 -- todo
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		todo
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		<h3>.copy([page:todo frustum]) [page:todo]</h3>
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		frustum -- todo
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		todo
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		<h3>.containsPoint([page:todo point]) [page:todo]</h3>
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		point -- todo
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		todo
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		<h3>.intersectsSphere([page:todo sphere]) [page:todo]</h3>
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		sphere -- todo
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		todo
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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